/* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */ /* * * (C) COPYRIGHT 2010-2024 ARM Limited. All rights reserved. * * This program is free software and is provided to you under the terms of the * GNU General Public License version 2 as published by the Free Software * Foundation, and any use by you of this program is subject to the terms * of such GNU license. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you can access it online at * http://www.gnu.org/licenses/gpl-2.0.html. * */ /** * DOC: Power management API definitions */ #ifndef _KBASE_PM_H_ #define _KBASE_PM_H_ #include struct kbase_device; #define PM_ENABLE_IRQS 0x01 #define PM_HW_ISSUES_DETECT 0x02 /* Case 1: the GPU was granted by the Arbiter, it will have * already been reset. The following flag ensures it is not reset * twice. * Case 2: GPU already in reset state after power on, then no soft-reset is needed. */ #define PM_NO_RESET 0x04 /** * kbase_pm_init - Initialize the power management framework. * * @kbdev: The kbase device structure for the device * (must be a valid pointer) * * Must be called before any other power management function * * Return: 0 if the power management framework was successfully initialized. */ int kbase_pm_init(struct kbase_device *kbdev); /** * kbase_pm_powerup - Power up GPU after all modules have been initialized * and interrupt handlers installed. * * @kbdev: The kbase device structure for the device (must be a valid pointer) * @flags: Flags to pass on to kbase_pm_init_hw * * Return: 0 if powerup was successful. */ int kbase_pm_powerup(struct kbase_device *kbdev, unsigned int flags); /** * kbase_pm_halt - Halt the power management framework. * * @kbdev: The kbase device structure for the device (must be a valid pointer) * * Should ensure that no new interrupts are generated, * but allow any currently running interrupt handlers to complete successfully. * The GPU is forced off by the time this function returns, regardless of * whether or not the active power policy asks for the GPU to be powered off. */ void kbase_pm_halt(struct kbase_device *kbdev); /** * kbase_pm_term - Terminate the power management framework. * * @kbdev: The kbase device structure for the device (must be a valid pointer) * * No power management functions may be called after this * (except @ref kbase_pm_init) */ void kbase_pm_term(struct kbase_device *kbdev); /** * kbase_pm_context_active - Increment the count of active contexts. * * @kbdev: The kbase device structure for the device (must be a valid pointer) * * This function should be called when a context is about to submit a job. * It informs the active power policy that the GPU is going to be in use shortly * and the policy is expected to start turning on the GPU. * * This function will block until the GPU is available. * * This function ASSERTS if a suspend is occuring/has occurred whilst this is * in use. Use kbase_pm_contect_active_unless_suspending() instead. * * @note a Suspend is only visible to Kernel threads; user-space threads in a * syscall cannot witness a suspend, because they are frozen before the suspend * begins. */ void kbase_pm_context_active(struct kbase_device *kbdev); /** Handler codes for doing kbase_pm_context_active_handle_suspend() */ enum kbase_pm_suspend_handler { /** A suspend is not expected/not possible - this is the same as * kbase_pm_context_active() */ KBASE_PM_SUSPEND_HANDLER_NOT_POSSIBLE, /** If we're suspending, fail and don't increase the active count */ KBASE_PM_SUSPEND_HANDLER_DONT_INCREASE, /** If we're suspending, succeed and allow the active count to increase * if it didn't go from 0->1 (i.e., we didn't re-activate the GPU). * * This should only be used when there is a bounded time on the activation * (e.g. guarantee it's going to be idled very soon after) */ KBASE_PM_SUSPEND_HANDLER_DONT_REACTIVATE, /** Special case when Arbiter has notified we can use GPU. * Active count should always start at 0 in this case. */ KBASE_PM_SUSPEND_HANDLER_VM_GPU_GRANTED, }; /** * kbase_pm_context_active_handle_suspend - Suspend 'safe' variant of kbase_pm_context_active() * * @kbdev: The kbase device structure for the device (must be a valid pointer) * @suspend_handler: The handler code for how to handle a suspend that might occur * * If a suspend is in progress, this allows for various different ways of * handling the suspend. Refer to @ref enum kbase_pm_suspend_handler for details. * * We returns a status code indicating whether we're allowed to keep the GPU * active during the suspend, depending on the handler code. If the status code * indicates a failure, the caller must abort whatever operation it was * attempting, and potentially queue it up for after the OS has resumed. * * Return: 0 on success, non-zero othrewise. */ int kbase_pm_context_active_handle_suspend(struct kbase_device *kbdev, enum kbase_pm_suspend_handler suspend_handler); /** * kbase_pm_context_active_handle_suspend_locked - Same as kbase_pm_context_active_handle_suspend(), * except that pm.lock is held by the caller. * * @kbdev: The kbase device structure for the device (must be a valid pointer) * @suspend_handler: The handler code for how to handle a suspend that might occur * * Return: 0 on success, non-zero othrewise. */ int kbase_pm_context_active_handle_suspend_locked(struct kbase_device *kbdev, enum kbase_pm_suspend_handler suspend_handler); /** * kbase_pm_context_idle - Decrement the reference count of active contexts. * * @kbdev: The kbase device structure for the device (must be a valid pointer) * * This function should be called when a context becomes idle. * After this call the GPU may be turned off by the power policy so the calling * code should ensure that it does not access the GPU's registers. */ void kbase_pm_context_idle(struct kbase_device *kbdev); /** * kbase_pm_context_idle_locked - Same as kbase_pm_context_idle(), except that * pm.lock is held by the caller. * * @kbdev: The kbase device structure for the device (must be a valid pointer) */ void kbase_pm_context_idle_locked(struct kbase_device *kbdev); /* NOTE: kbase_pm_is_active() is in mali_kbase.h, because it is an inline * function */ /** * kbase_pm_suspend - Suspend the GPU and prevent any further register accesses * to it from Kernel threads. * * @kbdev: The kbase device structure for the device (must be a valid pointer) * * This is called in response to an OS suspend event, and calls into the various * kbase components to complete the suspend. * * @note the mechanisms used here rely on all user-space threads being frozen * by the OS before we suspend. Otherwise, an IOCTL could occur that powers up * the GPU e.g. via atom submission. * * Return: 0 on success. */ int kbase_pm_suspend(struct kbase_device *kbdev); /** * kbase_pm_resume - Resume the GPU, allow register accesses to it, * and resume running atoms on the GPU. * * @kbdev: The kbase device structure for the device (must be a valid pointer) * * This is called in response to an OS resume event, and calls into the various * kbase components to complete the resume. * * Also called when using VM arbiter, when GPU access has been granted. */ void kbase_pm_resume(struct kbase_device *kbdev); /** * kbase_pm_vsync_callback - vsync callback * * @buffer_updated: 1 if a new frame was displayed, 0 otherwise * @data: Pointer to the kbase device as returned by kbase_find_device() * * Callback function used to notify the power management code that a vsync has * occurred on the display. */ void kbase_pm_vsync_callback(int buffer_updated, void *data); /** * kbase_pm_driver_suspend() - Put GPU and driver in suspend state * @kbdev: The kbase device structure for the device (must be a valid pointer) * * Suspend the GPU and prevent any further register accesses to it from Kernel * threads. * * This is called in response to an OS suspend event, and calls into the various * kbase components to complete the suspend. * * Despite kbase_pm_suspend(), it will ignore to update Arbiter * status if there is one. * * @note the mechanisms used here rely on all user-space threads being frozen * by the OS before we suspend. Otherwise, an IOCTL could occur that powers up * the GPU e.g. via atom submission. * * Return: 0 on success. */ int kbase_pm_driver_suspend(struct kbase_device *kbdev); /** * kbase_pm_driver_resume() - Put GPU and driver in resume * @kbdev: The kbase device structure for the device (must be a valid pointer) * @arb_gpu_start: Arbiter has notified we can use GPU * * Resume the GPU, allow register accesses to it, and resume running atoms on * the GPU. * * This is called in response to an OS resume event, and calls into the various * kbase components to complete the resume. * * Also called when using VM arbiter, when GPU access has been granted. * * Despite kbase_pm_resume(), it will ignore to update Arbiter * status if there is one. */ void kbase_pm_driver_resume(struct kbase_device *kbdev, bool arb_gpu_start); /** * kbase_pm_handle_gpu_lost() - Handle GPU Lost for the VM * @kbdev: Device pointer * * Handles the case that the Arbiter has forced the GPU away from the VM, * so that interrupts will not be received and registers are no longer * accessible because replaced by dummy RAM. * Kill any running tasks and put the driver into a GPU powered-off state. */ void kbase_pm_handle_gpu_lost(struct kbase_device *kbdev); #endif /* _KBASE_PM_H_ */